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Mar 21, 2011, 02:28 AM // 02:28 | #121 | |
Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Mar 21, 2011, 03:35 AM // 03:35 | #122 |
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GW is not even.
Everything was added at the end, on top of other things, without updating old content to make things even. Prophecies has no unique professions (I think mesmer and necromancer should have been Prophecies' and that each region should have allowed to make any of the 10 professions, as long as you also have the campaign, so you could make Ascalonian assassins if you have factions and prophecies). Assassin and ritualists skills were added to factions and nightfall, Prophecies has none. Same with armors and daggers. A similar thing happens with dervishes and paragons. There are way too many armors sets that cannot be made by all professions. Drops are the worst case. The skin diversity is practically non-existant in Prophecies, scant in Factions, decent in Nightfall(for anything but daggers) and average in eye of the north. Also, Prophecies and Factions stay with the outmoded drop system, while the newly added content uses the standar system. On top of that, the standard system is incomplete, and can't replicate several combinations of properties. Enemy parties in Prophecies are a joke, with few different professions in their parties, and few variations in their groups. Seen one troll party? Saw them all. Factions has two prestige pets. The rest share the widow. There are is no unique prestige pets in the other two, none of the possible cool prestige pets that could be made for them exist. For example I would love to see a boar in maguuma, a drake in WiK, a devourer, a golden moa in vabbi, a ghostly phoenix at de end of nightfall and a flame phoenix at the end of Prophecies. Nightfall has 13 heroes, the rest have 1, and only if you also have nightfall. Instead, each should have been give 10 heroes. Prophecies has crappy skill rewards, and the skill quests give no skills to new professions. The items they give are practically useless, with a couple of exceptions. Factions has no skills rewards, but lots of experience, and it also has the competitive missions. Skills are extremely uneven, not only between campaigns, but between professions too. Prophecies has one extra low-level arena. Prophecies has no challenges, and its elite areas: The realms of the gods, where turned into 'core' elite areas the other two campaigns can access, leaving it with sorrow's furnace, tombs and the titan quests, that would have to be reworked to become actual elite areas. Prophecies also has no greens in most of its bosses, and most elites are pushed towards the end, while the quests are pushes towards the beginning. Prophecies has not reputation titles, and they work in a different way in Factions, Nightfall and Eye of the North. There is no Shinning Blade title or PvE skils for Prophecies either. And there are many more little things like those. And adding up to the unevenness is LDoA. A title only one region can get. As much as I'd love for all of this to be even, for each region having their 'two years ago' area, their 2 unique professions, the same number of skills for all professions, all weapon and armor sets fully complete so if there's an 'ascalon' armor for warrior and ascalon bow, there's also all the other armors for all 10 professions and all 11 'ascalon' weapons, two elite areas for each campaign, the 3 'missing' realms of the gods, one quest-related prestige pet and one end-game prestige pet, at least 3 challenges in Prophecies... It's waay to late to male it like that. Guild Wars is NOT even, so we'll have to cope with it, since any of that it's not changing anytime soon. |
Mar 21, 2011, 04:09 AM // 04:09 | #123 |
Krytan Explorer
Join Date: Oct 2007
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Agreed, so the simple thing that can be addressed would be to make LDOA account wide instead if trying to add new titles to factions or kamadan.
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Mar 21, 2011, 05:02 AM // 05:02 | #124 |
Furnace Stoker
Join Date: Apr 2005
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I also really don't like the way how they handled the last update. LDOA became a worthless joke of a title. And the ages old problem of old chars not ever having the chance to get Survivor got replaced with another problem of even bigger caliber - removing mutual exclusiveness of Survivor and LDOA.
Old problem - characters created and played before Factions release (which are very often favorite main characters of players playing for over 5 years) had practically no chance at getting Legendary Survivor and were permanently disadvantaged by being able to get 1 less maxed title than ones. New problem - characters who are now outside PreSearing without having LDoA (it's much over 99% of all characters) are now permanently disadvantaged by being able to get 1 less maxed title than ones with LDoA or still in Pre. As long as (thankfully) there isn't rank 7 of GWAMM or another way to display the number of maxed titles on your character the problem is not anything to be worry about. Still I'd like some kind of a fix, but making a good one is not an easy task. While I'm a strong supporter of having achievements account based and rewarding the player instead of a single character (it's also the GW2 way), I think with the way titles work in GW1 making most titles account-based wouldn't be a good and elegant solution, unless lots of other titles were changed this way aswell. But that would be a huge change and would make having multiple GWAMMS much easier, and getting high KoaBD ranks on PvP chars aswell (but I still advocate the idea of making the 3 consumable titles account-based as they share the exact same reasons why treasure hunter was updated). The best solution imho would be to make LDoA and Survivor mutually exclusive again, but only for Post-Searing characters (remove Survivor if a post-searing char has LDoA), as getting Survivor (1/2/3) is now the ultimate goal of many Perma Pre characters. |
Mar 21, 2011, 05:23 AM // 05:23 | #125 | |
Pre-Searing Cadet
Join Date: Sep 2009
Location: Washington, U.S.A.
Guild: Does Not Exist [FAKE]
Profession: R/Mo
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The Trolls are just fanning the flames. I have my opinion, and I shared it. If others dispute it, that's fair. They are entitled to their opinion. But at this point it just feels more like an argument than a debate or discussion. |
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Mar 21, 2011, 05:52 AM // 05:52 | #126 | |
Krytan Explorer
Join Date: Oct 2007
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Account wide would be my first choice because it would be fun to get LDOA on my main and you wouldn't upset players that are wearing both titles they earned when you strip one. Has anyone asked the live team about their opinion about the title imbalance? I'd be interested to know if they want to fix it and what ideas they are considering if so. Last edited by melissa b; Mar 21, 2011 at 05:57 AM // 05:57.. |
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Mar 21, 2011, 07:31 AM // 07:31 | #127 | |
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Anyway , an other point though is : If LDOA was account title , would people go for it instead of going for easier and faster titles to get GWAMM ?? Like someone said though , making either LDOA either survivor as account title could be a way to balance things... |
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Mar 21, 2011, 10:03 AM // 10:03 | #128 | |
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Also, the update to Survivor isn't "counter-lore", a character that survives 1337,500xp without dying it still good at surviving even if they have died in the past non? It's not like you lose Survivor when you die. |
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Mar 21, 2011, 05:14 PM // 17:14 | #129 | |
Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Mar 21, 2011, 05:18 PM // 17:18 | #130 |
Frost Gate Guardian
Join Date: Jul 2010
Profession: Mo/
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Why dont we make holy lightbringer account wide too for the chars that cant do doa?
(for those who cant tell that was pure sarcasm) |
Mar 21, 2011, 05:40 PM // 17:40 | #131 |
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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That's not the point of the thread , but most of PvP skill updates we get are based on GvG , whatever skills are good or bad in other formats. Furthermore , it's based on active GvG players ( let's assume 40 guilds are seriously playing , that leads to 320 players....) So about 300-400 players shall represent the PvP community ??
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Mar 21, 2011, 06:00 PM // 18:00 | #132 |
Krytan Explorer
Join Date: Oct 2007
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Na, lore was never dieing non-lore is not dieing for a period.
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Mar 21, 2011, 07:15 PM // 19:15 | #133 |
Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Mar 22, 2011, 01:50 AM // 01:50 | #134 |
Academy Page
Join Date: Aug 2007
Guild: It's Just Another Guild [JAG]
Profession: W/
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Mar 22, 2011, 02:42 PM // 14:42 | #135 | |
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Factions and Nightfall can't have their own "enclosed 2 years ago" areas. LDoA is a title for getting to level 20 in a "enclosed 2 years ago" area. Therefore, Factions and Nightfall characters can't have a title like LDoA. As simple as that. |
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Mar 22, 2011, 03:29 PM // 15:29 | #136 |
Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD???]
Profession: E/
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Now, since we have all come to the point that we realize that the opposite sides are not going to agree with us, no matter how many times we repeat our arguments, can we drop it? I mean, it's not like Anet is going to listen to you, or going to consider it, just because you said it's unfair..
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Mar 22, 2011, 05:27 PM // 17:27 | #137 | |
Krytan Explorer
Join Date: Oct 2007
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Mar 22, 2011, 05:44 PM // 17:44 | #138 | |
Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD???]
Profession: E/
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Let's just agree to disagree? |
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Mar 22, 2011, 10:43 PM // 22:43 | #139 | ||
Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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So making it account wide IS no problem then! Quote:
Although it would be funny to see COPS busting down the doors to Stumme's home and bashing his computer apart because he was browsing Sardelac lol. |
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Mar 23, 2011, 06:49 AM // 06:49 | #140 |
Administrator
Join Date: Jun 2006
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I've seen a source of this, though I can't find it (and I don't care to spend much time looking either). It's to do with stealing intellectual property. If Anet say they read Sardelac, then implement one of the ideas, then they've taken something that doesn't belong to them. Thus, they don't read Sardelac. If you want Anet to implement ideas, you'll need to post them somewhere where it's clear that you forfeit claims to them. I hear there's a section on the Official Wiki.
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